About Mechanics Gallery Updates Controls Support Download
PRE-ALPHA v0.31 • SOLO & ONLINE CO-OP

EVERY JUMP
COUNTS.

A fast-paced 2D precision platformer inspired by DDNet. Master momentum-based movement, find clean lines through punishing obstacle courses, and run solo or live with friends in custom lobbies.

Solo Time Trials Online Race Lobbies 2-Player Co-Op

Windows only • Standalone executable • No installation needed

Live Gameplay: v0.31
Overview

Tight controls.
No compromises.

SteelStacks is built around momentum, timing, and repetition. Every room is an obstacle course of spikes, tight gaps, and cycling hazards. There are no upgrades, no stamina meters, and no artificial safety nets: if you miss an input, you restart.

Play solo to optimize speedrun routes and shave seconds off your personal bests, or spin up a private lobby code to race and run co-op courses with other players in real time.

Solo Speedrunning: Grind routes, master momentum skips, and push personal bests.
Live Multiplayer: Host or join private room codes to race head-to-head or coordinate in co-op.

"Expect frustration, satisfaction, and a lot of 'one more run.'"

SteelStacks level design: electric traps and momentum platforming
How It Plays

Four pillars of
movement & design.

01

Momentum Dashing

Dashes amplify existing velocity. Timing a dash while moving fast launches you across long gaps; misjudging the timing cuts your momentum short. Consistent physics, frame-tight windows.

02

Precision Hazard Layouts

Spike clusters, moving platforms, and cycling electric traps are placed with intent. Levels are punishing but fair: every section has a reliable, clean line once you learn the pattern.

03

Route Optimization

Clearing a level is just the starting point. The real depth is in speedrunning: shaving corners, skipping platforms, and finding momentum skips that cut seconds off your clock.

04

Live Multiplayer Lobbies

Direct room codes with no account friction. Run head-to-head races on synchronized layouts, or team up in co-op mode where independent checkpoints let each player practice and clear sections freely.

Latest Build

Ready for the run?

Pre-Alpha 0.31 is free to download. Unzip and launch the executable.

SteelStacks0.31_win64.zip
Windows 64-bit • Pre-Alpha v0.31

Early pre-alpha software: bugs and balance changes are expected.

Latest Update

v0.31: Movement & Stability Pass

Live Now

v0.31 focuses on core gameplay polish: dash handling is more consistent across different velocities, respawns are reliable, and platform collision edge cases have been addressed.

What is New

  • Refined momentum and dash handling at higher speeds
  • Improved dash input consistency across velocity ranges
  • Lobby netcode stability and smoother runner interpolation
  • Visual feedback clarity for trap cycles

Bug Fixes

  • Fixed clipping on tight corners and stacked platforms
  • Fixed rare high-speed fall-through on moving surfaces
  • Resolved peer lobby desync when players cross checkpoints together
  • Fixed respawn position desync on certain checkpoints
  • General stability improvements

Quality of Life

  • Reliable checkpoint save state persistence
  • Reduced visual clutter in dense obstacle zones
  • Smoother camera tracking through rapid descents
Pre-Alpha Note: SteelStacks is under active development. Feedback and bug reports are welcome in our community channels.
Community

Join the Community

Share speedrun recordings, compare route optimizations, organize multiplayer lobbies, and give feedback directly to the developer on Discord.

Support & Reference

Guides & Troubleshooting

Browse the complete keyboard layout and mechanics guide, or visit the support center for known pre-alpha issues and launch troubleshooting.